Destroy All Humans! 2 reused: That s why the game does not appear for Xbox One and PS4

Destroy All Humans! is a third-person shooting video game released in 2002 on Xbox and PlayStation 2. It was developed by Pandemic Studios and edited by THQ. He staged a furoon (an extraterrestrial race) bellicose of the name of Crypto whose mission is to enslave the human species as well as to recover the DNA of their brain trunks. He is helped in his, Task by Orthopox-13 (POX) his supervisor who gives him his mission goals. The game takes place in the 1950s (1959) in the United States. He does honor and parody Sci Fiction Series B this period. It also does not hesitate to rotate the increasing paranoia of the red threat (USSR) whose government uses to conceal the presence and acts of Alien. The character, crypto, will have various missions to accomplish in the five open worlds that the game offers: the Farm of Grosnors, Rockwell, Santa Modesta, Union Town and Capitol City. To carry out its objectives, it will have the opportunity to use various destructive weapons, psychic powers or flying saucer. As in a GTA, a level of research is present, and the higher it is, the more the earth forces will be belligerents towards our character. Each card is composed of main and annex missions, which will provide human DNA that will be used for currency to improve weapons, gadgets or flying saucer.

Black Forest Games announced a remake to Destroy All Humans in September! 2 on, which will appear for Xbox Series X | S, PlayStation 5 and PC.

In an interview with Gamingbolt Johan Conradie (Technical Director) and Stefan Schmitz (Assistant Creative Director) talked in more detail about the development of Destroy All Humans! 2 Revered and the reason why you have skipped the old generation with Xbox One and PlayStation 4.

As it turned out, it was already difficult enough to implement the remake of the predecessor for the old consoles. For Destroy All Humans! 2 Reverded would be the game fun because of the split screen mode but restricted what you did not want to accept.

The optimization was already a big challenge for PS4 and Xbox One, and that would increase in the Split-Screen Gameplay of DAH! 2: Roster. The split screen coe will still have 30 fps on the consoles at delivery, and we know that this is already a pleasant gaming experience. The single player mode will run with 60 fps. In addition, the Split-Screen coop needed on the old consoles a player-to-player tethering, and we did not want to restrict the distances between host and guest. We believe that it would be a very limited gaming experience if tethering would be necessary, and certainly more crypto chaos and couch coal fun should not be restricted in this way.

The presentation of characters and NPCs is further increased in the remake of the second part. Also, the levels are more complex and bigger. On Xbox One and PlayStation 4 you can not keep the visual quality.

We also dramatically increased the number of active figures and NPCs, from 20 active figures in DAH! 1 to 50 high-resolution NPCs. This benefits both the fighting and other game situations. We aim at all times about 2 to 3 times more NPCs in the game to make the world more livelier and more dynamic and thus more prone to more crypto-unleashed chaos.

The Level of Dah! 2 are bigger and more complex than DAH! 1. It would be extremely difficult, if not impossible, the standards of the visual quality of DAH! 2: Revered compared to DAH! 1 to keep on the old console generation.

The developers explain that Destroy All Humans! 2 Revered thanks to the new console generation in many areas more alive and bigger, and it looks better about the technical side with shaders, lighting and textures.

The new console generation allows us to use up to five times more objects in the levels, making them more lively, less empty, credible and active. It also allows us better shaders, better lighting, better shadows, higher resolution textures, including the destruction elements. This time we aim to make the console versions visually at eye level with the PC version, which was not necessarily the case with DAH! 1 due to the lack of performance and lack of memory of the old console generation.

We all enter into the new console generation, so we had to decide if we deliver the new game on the old console generation or wanted to have a worse visual experience compared to DAH! 1.

We had to accommodate the larger cards and everything in the second remake in the second remake and meant that to take into account the new console generation and to deliver what we really wanted to achieve visually to DAH! 2: Reverned much better than Dah! 1

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