Galactic 2D action ADV They Always Run -The development of development Space hunter adventure ideas [Developer interview]
An interview with the developer of the new indie game I m worried about this project. This time, Alawar Premium development, will deliver a mini interview with the Milky Way was released on October 21, in for PC 2D action adventure They Always Run developers.
This work is an active part of the galaxy on the stage, side-scrolling 2D action adventure of bounty hunter with the arm of the three. In the world that has been expressed in a unique artwork, you can enjoy action-packed combat that make full use of fire to slashing. Please see the Pureirepo for more game content. Japanese not supported in the article at the time of writing.
They Always Run is being distributed in the yen 2,050.
- First of all, please introduce yourself. What is your favorite game?
Stepan Komarov said is (following Stepan) Alawar of Stepan Komarov. In this project, I was responsible producer, art director, the lead animator.
If gamers from you long ago, ZX Spectrum, Sega, Dendy (Note: Russians development, Taiwan companies NES clone which was produced for the Russian market) that you could remember the like, determine the most favorite game you will know that thing hard to say. I Katana ZERO from the Star Wars Jedi: Fallen order until, like many of the games. But Earthworm Jim, Aladdin, Flashback, Another World is I have much lives on in my heart.
-Why did you start developing this work?
Stepan Our team had wanted to make a game that can be operated intuitively quite To from the front. Then, when the come across the opportunity, we each for the game have been bring their ideas. What that number, 100 or more! One of them is intended to say that Space Hunter Adventure, the development of this work was launched in the wake of it.
We wanted to create the atmosphere, such as it is adventure to be exciting in this work. And to all the people to play, perform a mission flying around in a spaceship, I wanted to ask it is to feel like a real space ranger. In addition We wanted to blow a new wind something to the genre of 2D action. In the end, I think to be successful in all of these.
- Please tell me the characteristics of this work.
Stepan First of all, is of course a third arm! The player you can manipulate it freely. And this may find use other than battle.
Second, all also meets the eye of this work of is that it s hand-painted! All of the characters who and light, location, background, animation, and interface were also hand-painted artists of all.
- What kind of person do this work do you want to play?
Stepan this work in the adventure of the story-driven, it is not necessary good of a practice or game. Even veteran gamers, just to people, such as want to pass the time, has become a perfect game. Of course, since the player character is constantly moving, not suitable for people who like meditation game. Anyway, this work has become a game that will enjoy to the people of a wide range of layer.
- Do you have any work that this work has been affected?
Stepan s mainly affected are Firefly, Cowboy Bebop. In addition, when asked to play, 90s adventure game, for example, you ll also notice the impact of flash-back Another World, Aladdin. I do love these works, but so and does not tried to deliberately imitate saying. It has similar to the one which is not noticed, but I think this would be great.
- Do you have any Japanese corresponding schedule of this work? Or volunteer translation is possible?
In Stepan currently no Japanese correspondence schedule. But whether anyone if is equal to that help me with Japanese translation, are welcome! Please contact us by e-mail.
- Did you have an impact on development by new coronavirus?
Stepan new corona earlier, our team had to work with everyone in the office. However, to the remote work I was able to get used to it soon, game developers from anywhere in the country we found that that I can be together now.
- Is it okay to deliver and monetize this work?
Stepan course. Let s tell you a secret just a little bit. We look at all the videos of this work! Because I love to see the reaction of the people of the players, review and distribution of this work also, let me look fun.
- Lastly, please give a message to the Japanese reader.
Stepan I, Japan and the Japan of the game, anime, I love Japanese culture. It is not that still actually performed unfortunately, but I want to go someday. I d love to see a video to walk in Tokyo, just Japan It is the country of the future! I in 1997, when I was playing the Resident Evil in primary PS, the complexity of that game until now, was surprised with what can become like a movie.
By playing this work, enjoy, I hope you become a happy mood. thank you very much!
--thank you very much.
◆ About attention indie mini questions This series is a serialized plan that interviews the works with indie led by indie led by release immediately after release. Questions are formatted to format a regular serialization, and we aim to deliver the voices of many developers as much as possible. Enjoy more than 500 other interview articles.
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