The impression of the Atsumori Happy Home Paradise room is determined by sense of unity and impression ! 【Coordinating on one rank higher】
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Was released in 2021 November 5, Assumed Animal Crossing paid additional content of Happy Home Paradise. Become a rookie coordinator in this work, and total coordination of the ideal of villa animals envision from interior to exterior.
However, even if suddenly said to be coordinated, where it should often be players who get lost what may I mean the hand from. So, we will introduce the basic techniques of coordination that you want to remember in the early stages over the next few times. Only to play be aware of some tips, you'll villa up a notch is completed than now.
The first time will deliver for the coordination of the entire room.
◆ Serve the sense of unity to the entire room
Put out a sense of unity to the whole room is not very difficult. To get a sense handy unification, or to unify the color of the entire room, and then unify the kind of furniture you want to use.
The entire room to be unified in a specific color such as red or black, first to align the wallpaper and floorboards in the color of the same strain, then the easiest method is to go to align the furniture to put in a room in the same color. When the furniture you want to use does not match the color of the room, let's check the variation (remake furniture) in the X button. Most of the furniture is provided with a plurality of colors are available, you will find furniture that fits in the room with little trial and error. Once you are comfortable the whole room to be unified in a particular color, or to accent at different color furniture in the room, you may want to or challenge the more than two-color as well as monochrome.
On the other hand, it is also an important technique to unify the type of furniture. In this work there will be a set of furniture with a common design which is referred to as a series furniture. Series furniture is a characteristic that with a common language, such as antiques and country to the beginning of the name, and align the furniture in the room in the same series, unity is born by itself.
Series furniture is easy to find in the search function of the raccoon shopping and the real of Concerning Copyrights Tank portal. Since the smartphone function in the game can be called during the coordination of the villa, let's examine Once worrisome whether there is any series furniture.
◆ Consider the flow line in the room
Flow line and is that the path to the inside of the building is people moving. In this work, the path of the other players who visited the animals and villa living in the villa is around the flow line.
When you design a room is important to keep thinking until the passage for pre-flow line, walk around in other words. Otherwise, it will be finished villas that can not look around the middle not be stuck. In addition, shared facilities, such as schools that will handle with the progress of the game, but after you complete will also be used by the player and animals, facilities do not think the flow line is ease of use will be very bad.
The basic of the flow line is to provide a continuous space of width equal to or greater than one square in the path that was assumed. 0.5 player in the space of mass is impassable in the crab walk, but during the crab walk You will not touch the furniture, you will not be able to animals through. Where to set the flow line of the room, the flow line is whether to branching and cross, is Shidokoro of ingenuity be used for what the partition separating the flow line.
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If successfully set the flow line, or to control the order in which other players look around the room, and you can also induce the line of sight to a specific location. When taking the completed villa with a hand-held camera (a first-person point of view) as well, I would walk around smoothly if there is a flow line.◆ trying to balance the number of breadth and furniture of the room
To the size of the room, the balance of the entire or too small if the number is too large furniture will be worse.
When the number of furniture is too large not only in the cluttered impression, you will not move around freely in the room flow line can not be sufficiently secured. And make there is no room too foot of stepping field, also be asked to re-create from the clientele of the animal. On the contrary, the emptiness and the number of furniture is too small, gives the impression that Dadappiroi room.
The trick to balance the number of breadth and furniture of the room, without unduly increasing the room to get used to, furniture do not need is to not put. And proceed with the game you will be able to freely change the size of the room, but nothing choose the maximum size without thinking, I struggle to think about the future balance of good furniture arrangement. On the other hand, if you attempt to place all the recommended furniture, no matter how much room is wide even if space is enough. Furniture Let's put a good Pick.
It is also important to balance, but it does not need too much attention to it. Deliberately and cluttered room as a director, you may be making a Dadappiroi room. What is important is, consider whether to make a room in any theme, it is to place much furniture that was commensurate with it.
The next is scheduled to deliver the coordination of furniture.
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