Castle Storm 2 Review - To UT ZEN
Original text too short.
Castle storm 2 is like a modernized Warcraft in the best way, with RTS elements that exchange the fog of the war against clouds of concealment and battles that take place less like a turn in turn, and more like a tower Defense in which you can take control of one of the fighters on the battlefield. Castle storm 2 improves all aspects of the original title, while brilliantly updating visuals to a more comparable art style in Warcraft than Worms. There are many reasons to download Epic Games Store these days, with their constant gifts and sales, but Castle storm 2 is perhaps the one that the Warcraft fans will climb after the huge disaster that is Warcraft III: Reforged. Zen Studios are the brilliant minds that brought pinball games importantly, now with Castle storm 2, they seek to bring back the strategy games significantly.
Limited but friendly characters and dubbing combined with the superb Castle storm 2 caricature graphics and the coaching and relaxing music create a fantastic frame comparable to the classic Warcraft III RTS. The original Castle storm visuals were considerably limited to Castle storm 2, probably due to the use of Unreal Engine 4 which continues to be an excellent development tool. I like the fact that the game swallows the traditional black fog of the war against a group of overlooking clouds perfectly caricature. Allied characters are not the only colorful members of the distribution of Castle storm 2 characters, all enemies showing a kind of character, vengeful spiders with doped troops, through the ferocious Marauders of Córdoba.
Like any other strategy game, Castle storm 2 involves the management of several systems to create the ideal kingdom, the most powerful and most important army, make sure your kingdom is fed. You must build farms to get the necessary food, eliminate stone golems of mines and careers to gather other resources, and collect wood is important to continue building these structures on hex space inspired by Sid Meier's Civilization V The game includes a fairy tale. Narration and rhyme system, but the dialogue in the game is almost entirely comic, including NPCs with comical names and the humor of a character playing pretty well with another. Castle storm 2 made me laugh at the splinters several times while offering a difficult RTS tower defense gameplay that allows me to fight after each defeat.
Castle storm 2 quickly insists on the importance of action points, but it's easy to forget after defeating a boss or vice versa been defeated by said boss. In this way, the elsewhere excellent user interface is limited, but I did not feel confused that the first time a battle started in the traditional defense of the Castle storm Tower after an optional tutorial almost entirely focused on the ability of Take control of one of the warriors on the battlefield, mainly the protagonist Sir Gavin. Over each turn, the resources are generated according to the structures you have built, and the action points are regenerated. It is necessary to allow your enemy to take one's turn before being able to move from one exclamation point to another, because it is a tour strategy game in the turn similar to COM 2.
My biggest problem with the Gameplay of Castle storm 2 is the confusion on which battles force you to secure the enemy flag and those that are strictly battles based on the waves. Entering the battle, it does not tell you, and understand it simply requires playing the battle and progress on the battlefield 2.5D. The castles in defense and attack force you to capture an enemy flag, the latter requiring the complete destruction of the enemy castle before finding the flag. It is important to have a backup while you bring back the flag to your camp or castle, because being attacked or defending you will result in the fall of the flag and the possibility for the enemy to secure it and make it. After being attacked, it is necessary to repair your castle and rebuild your troops before being attacked again, but play through the campaign generally maintains Sir Gavin away from home. If it is possible to win a victory only from the point of view of the overall view, the battles are much easier and take place better when you juggle the points of view to the third person limited and omniscient to the third person.
The management of the army and the castle allows you to tactically prepare yourself to any potential meeting and to personalize your castle and your troops to give you the best advantage when you have one of your troops. The game is not subtle either about this ability, in particular, calling is possessing as if the cursor of your mouse was Happy of Super Mario Odyssey. Like my first dive in World of Warcraft, I opted for the paladin when Castle storm 2 forced one of the big decisions you take early playing through the countryside. The plans are collected during exploration and after defeating enemies, and they can be used to further improve your castle for the battle. You can exchange the arrows loaded in your ballast against morning stars that slow down your enemies rather than damaging them, or exchange your archers against paladins to get closer together.
The comic narration will not satisfy all the NPCs of Castle storm 2, because Sir Gavin has a reputation gauge to manage while he quests through the Kingdom. It is necessary to defeat the enemies because if you lose a battle, the people of Sir Gavin will not love him. Who knew that losing was so unpopular? Choosing positive actions rather than negative actions when history ramifies will increase your reputation, while enemies frequently encroaching on your kingdom will bring it back. Although the game has traditional systems to handle such as economy, resources, etc. I found this system the hardest to juggle while I spent goal objective in order to expand more and more my castle.
The beautiful art and the sound design of Castle storm 2 greatly enhance the series of the original game, but the gameplay is the precipice of this title Zen Studios. The battles vary, which makes the constant management of your army and your very important castle. The troops can be trained and equipped, castles can be fortified and armed, and the game even includes capabilities such as a storm to invoke their enemies as part of the arsenal. The Tower Defense gameplay was already well done in Castle storm but Castle storm 2 relies extremely well on the formula, and the ability to own all troops on the battlefield that I want to win makes each battle vary in a certain way.
Some aspects of the user interface can be improved so that Castle storm 2 is a perfect combination of strategy and tower defense, but for the moment some problems need to be solved. All the problems of the game are easily corrected in the future, which probably makes a future inescapable purchase. The narration makes the control of the troops on the more personal battlefield because Sir Gavin met a before joining his ranks.
The gameplay is fluid, the visuals are breathtaking (apart from a blur of motion) and the music and the ambient noise make this experience Zen studios quite relaxing apart from the fight. This is not quite a platform seller Epic Games Store, but combined with all the gifts they offer, the fans of RTS and Tower Defense should certainly consider boarding Castle storm 2 for an experiment that I waited for a modernized Warcraft game.
Good
Pleasant sound design Artistic design visually attractive Brilliant strategy Comic intrigue Army management / castle
83
The bad
Movement blur The user interface needs to be improved A little linear
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